An Gadhar Dubh – Lip Sync

Below are some examples of our method in planning and executing the lipsync for An Gadhar Dubh.
Working in Flash, we build up a rough pass of the mouth shapes required, then start building up the forms of the face, keeping in mind the structures, both hidden and visible, which are creating the mouth shapes, and using a combination of tweens and keys extend it out to a sophisticated enough collection of mouths for the acting of the piece. Once the key mouth shapes are done for one angle, they are then duplicated, altered and generally edited to create a full compliment of jaws for the rotation of the head.

PEADAR_LIPSYNC
Peadar, our protagonist, required us to design and build 360-some individual jaws and mouth shapes to take into account head movement in acting.

 

We use a similar method for the other characters in the project too, along with some slightly more straightforward top-lip/bottom-jaw animation for some of the other characters:

BG_chars
Two background characters, with more limited jaw rotations involved, with numbered mouth shapes for the X-sheet

After the animation plan is done, these vectors are imported into our die-cutter and broken into the required layers (e.g. back jaw, tongue, teeth, top jaw) and are then cut out on Fabriano stock.

We’ll be sharing some more of the practical builds of these mouths once we get around to photographing them!

Be sure to check out the previous posts on the film here: An Gadhar Dubh