Here are two timelapses we set up for some dialogue scenes from An Gadhar Dubh.
In the second video you can see the jaw substitutions on the bottom of frame, alongside the dialogue X-sheet.
We used a similar method for all characters with dialogue, many of which needed multiple angles; so for Peadar, the main character, we have 25 mouth shapes (9 key mouth shapes with softer variations for nuanced performance) and 25 heads in a full rotation. Thankfully the heads viewed from the back don’t require jaw substitutions (we’re not that mad), but we ended up with about 440 different jaws for just that one character.
There are more posts on the processes and techniques we’ve developed for An Gadhar Dubh here: LINK
Here’s a timelapse from Pádraig’s upcoming film An Gadhar Dubh, animated by Eimhin a few months back!
Below you can see some photos from past scene preparations and character builds too, along with a bonus little gif at the end:
As a little treat for any newcomers, here is the animation test we created for our initial pitch of Pádraig’s Frameworks funded film An Gadhar Dubh:
Below are some examples of our method in planning and executing the lipsync for An Gadhar Dubh.
Working in Flash, we build up a rough pass of the mouth shapes required, then start building up the forms of the face, keeping in mind the structures, both hidden and visible, which are creating the mouth shapes, and using a combination of tweens and keys extend it out to a sophisticated enough collection of mouths for the acting of the piece. Once the key mouth shapes are done for one angle, they are then duplicated, altered and generally edited to create a full compliment of jaws for the rotation of the head.
We use a similar method for the other characters in the project too, along with some slightly more straightforward top-lip/bottom-jaw animation for some of the other characters:
After the animation plan is done, these vectors are imported into our die-cutter and broken into the required layers (e.g. back jaw, tongue, teeth, top jaw) and are then cut out on Fabriano stock.
We’ll be sharing some more of the practical builds of these mouths once we get around to photographing them!
Be sure to check out the previous posts on the film here: An Gadhar Dubh
Here is a little description of the process we’re using for designing and building characters for the film.
The characters are designed in the regular fashion, using pencil and paper. Then they’re brought into Flash, where the breakdown positions, segmentation, and turnarounds for the different cut out parts are made up. This allows us to cut at different scales and replace out worn parts that will match up accurately with the originals.
These are then spread out as a layout document in Illustrator and outputted to our die cutter.
And then begins painting and piecing together!
A sneak at a shot in progress last week for #
A bonus extra post today, to get the ball rolling in earnest!
For a number of shots in an Gadhar Dubh custom sized characters needed to be made. Below is an example of an especially minuscule Peadar, the protagonist of the film.
A rook created by Eimhin for An Gadhar Dubh, features articulated feathers and wings, a few steps in the process are illustrated below: